BUILT ON
A CLASSIC.
Welch’s Revenge is an independent browser homage to DX-Ball and its creator, Michael P. Welch. The original game’s 3D graphics were by Seumas McNally. This project is unaffiliated with the original creators.
A LITTLE HISTORY. A NEW DIRECTION.
Selected gameplay rules were adapted from N0zoM1z0’s DX-Ball reconstruction, revision b7431e07bcb5bd351abe7c7774b692366cba6898: the eight paddle-rebound zones, mirrored multiball, staged brick damage, and 20×20 destructible-brick counting. The reconstruction is provided under the MIT license, copyright © 2026 N0zoM1z0.
The browser simulation, ten themes (including developer-centric P0 Production Outage, Git Merge Conflict, and Mainframe Root Shell), five custom boards, interface, canvas artwork, particle effects, twin laser blasters, tactical debuffs, live telemetry HUD, and synthesized audio are new work for this mod. This is a selective JavaScript adaptation with new tuning, not an exact emulation or a port of the complete original campaign.
All gameplay artwork is drawn in the browser. No original DX-Ball game graphics or sound recordings are bundled. Sound palettes are generated with Web Audio; the festival and regional themes use stylized synthesis rather than recorded traditional performances.
Type: Barlow Condensed and DM Sans via Google Fonts, with local system fallbacks. Best scores are stored on your own browser when storage is available. No accounts, game telemetry, or leaderboard service.
ONE MORE RUN ↗